Edit: I had the version. I'm not saying it was the worst game I've ever played either, it just wasn't what I was expecting from the legendary FEAR that I had heard a lot about it left me disappointed. I would agree with what he said. I've played and beat both the and PC version and I actually find them to be quite equal. Of course the PC version has much better shooting controls but I enjoyed melee so much more on the version. The apeal to me is that everytime I pull the trigger especially with the shotgun it's like a piece of art.
Once I blew a guy in half while his top have spun in the air still fireing, breaking glass and sending debris everywhere all in slow motion. Another time I slide kicked another enemy and he did a back flip through a sheet of glass and into the next room. Yes there are few enemy types but it's the situations that are so varied.
But, like everything, not everyone can enjoy it if it's not what you expected. The one thing that we can all agree on was how freaking awesome it was to fight Alma and find out who she was, and yourself in the end. You took the exact words rightout of my mouth.
I was just about to state that those two were missing. Even though this list does focus greatly on the PC, we must remember that Halo was brought out on it and pretty much deserved a spot on that list.
Should have been there and replaced Fear. Fear is garbage, no replay value and boring as hell. Graphics may not have been the greatest, but you could literally play it on a toaster. I know everyone argues, but you can't forget about Goldeneye. I'll play that game any day.
Maybe the greatest game of all, and Golden eye for second place. Didnt realy think halo campaign was that good, but if they counted multiplayer it should definetly have been there. When i think of it its the same with golden eye. Any of those should have made the list before FEAR. Honorable mention: Serious Sam.
This is actually not that much of a BS list at all, Deus Ex was where it should be. I still think GoldenEye 64 should've been at the top, but Half-Life is still worthy of 1. The reason GoldenEye 64 was so great is because it was new. Im sure now it may not be able to hold my attention quite as well as it did.
GoldenEye 64 pushed the FPS genre to a whole new level of greatness. It is definitely the most popular FPS of today, but not the most innovative. Only thing special and unique about it are the guns, but we're seeing more guns like that in a few games coming soon. Red steel was just different because it used motion sensing, fun with friends, crap single player IMO. My Top 10 FPS's: Duke Nukem 3D 8. Area 51 Arcade 7. Unreal Tournament 6. Duke Nukem 5. System Shock 2 4. Doom 3.
Deus Ex 2. Half-Life 2 didnt play the first, but I know it was good 1. Great list other than that. I even mentioned half-life to a rabid Halo fan one time, and he bashed me for it. I don't doubt the fact that Halo is a fun game, but that is the exact attitude that makes me also hate the game at the same time.
Anyway, good list! Beacause Halo fans are between 12 and 15 years old and when many of the games in the list were realeased they had 5 or not born yet and never played thats games. Talking like you do about Halo is dumb in the same way that if i were to say FF7 is similarly crap. Yes Goldeneye is wonderful and still massively playable but Halo is a more evolved game and devs try to match up to Halo more than they ever do Goldeneye these days. Your talk is rubbish on this subject Obviously your avatar says it all really , not likely to be Halo fanatic now are you - blind.
Halo's single player was good as far as console shooters go, but compared to other great shooters, especially those on PC, it's on the low end of the scale. Yeah Goldeneye and Halo should have definitely been there ,that much is just plainly obvious. Doom should always be on a list like this as well of course because it still plays so well. Iv'e got a more than capable PC but i don't feel comfortable using it as a games machine. Half-life was very good but having quick saves destroyed any of the tension that may have been built up - knowing you could quick save moments before something was about to happen , was essentially a cheat.
Dread to think what the original doom would have felt like if i could have done that at the time. Half-life was cool but i think what i'm saying is fair when it come to a game relying on tension. Do pc fps still use quick saves? Yeah anyway No Halo or Goldeneye, stupid to be sure.
I'm a 34 years old Halo fan Mephixto , i'm sure they're more. I played the Playstation version but wouldn't have done if it had this feature perhaps it did even. Quick saves are very lame even if they have they're benefits. Basically a cheat and it in no way enhances the believability of experience. Lazy too from a dev point of view. Bio now even seems to have included what is essentially a quick save.
Fear bored me also. Took it off quarter way through i'd say. It's a sweatfest, one that tasks you with juggling eight guns, their multiple alternate firing modes, a chainsaw, a sword, a flamethrower, grenades, Glory Kills, Demon Punches, dashes, and more, some of which are the only means of returning those vital resources to you.
You're constantly riding the edge of death, bouncing in and out of the action to get shots in and stock back up on whatever resource is hurting the most, hopefully, before it's too late.
And that's all before Eternal introduces melee enemies that force you to completely reconfigure age-old shooter habits into something like a reserved Dark Souls in the middle of a traditional arena hellstorm. It's a lot. A lot of a good thing. This deliberately slow-paced and engaging FPS has shades of Stalker with a gorgeous sci-fi open world that's based on concept illustrations by former Rockstar artist Ian McQue.
You hijack a surveyor drone, investigating the signal in the title, and fend off other robot factions as you explore the planet's surface. Later in the game you get to command other surveyors, too, who can help you in combat.
The unusual and memorable setting, combined with great sounding and feeling guns, makes this one of the more notable recent cult hits on Steam. You don't necessarily have to play all these games with a group, but they're better that way. Buy a copy with a friend—or maybe 20 friends depending on the game—and do a bit of bonding by graciously showing them where bottles of pills are and yelling at them when the bullheadedly dash into the next room before you're ready.
There's a good reason to play every Halo game, whether it's 5 or 10 or 20 years old. That reason differs from game-to-game, though there's still nothing else in the FPS world quite like Halo's big, sandboxy levels. But each has a unique draw: in Halo 1 it's the pistol, a sublimely overpowered hand cannon and more-or-less the only weapon you need in multiplayer. And multiplayer itself is still really fun, a throwback to the LAN days of hour-long CTF matches and ridiculous vehicle physics.
In Halo Reach, the 4-player co-op campaign and wave-based survival mode Firefight are perfect with friends. Thankfully, Microsoft made the wonderful decision to bring the MCC to PC, where they'll be playable and moddable for years to come. With Halo 4 added toward the end of , the full collection is finally complete on PC.
But that doesn't mean is done improving the package. The studio is still adding maps and quality-of-life features like crossplay with PC and Xbox. Deep Rock Galactic is what happens if Left 4 Dead's zombies were giant bugs and its maps were fully destructible playgrounds. As professional mining dwarves armed to the teeth, up to four players delve deep into procedurally generated caverns to complete all sorts of mission types.
Sometimes you're mining for a specific mineral, other times you're building pump networks, but all the while the looming threat of bug hordes persists. Maybe the most surprising part of Deep Rock is how good the guns feel and how well the four classes synergize together. Bug carcasses audibly crunch under the impact of my Engineer's shotgun and bugs scream as they're lit ablaze by the Driller's flamethrower. Procedurally generated games have a habit of feeling samey after a while, but Deep Rock is the rare exception.
With a healthy variety of mission types, no shortage of goals to work toward new weapons, perks, abilities , and more post-release support in the works, it's a shining example of how to do co-op shooters right.
Release date: Developer: Fatshark Link: Steam. Vermintide 2 is a fully cooperative FPS where you and three friends axe, arrow, magic, and sword your way through a variety of Warhammer baddies. The sequel ramps things up significantly from the original with more weapon types, enemies, and a new progression system centered around fairly generous loot boxes.
It's intensely satisfying melee combat on a scale you just can't get anywhere else, especially in the comfort of a four-person party with friends. No other first-person shooter offers a simulation on this level, with such high production values. Bohemia has built on Arma 3 with the excellent Apex expansion, too, which adds Tanoa, km2 of gorgeous tropical landscape to navigate.
It was one of Evan's personal favorites of , and Andy Kelly even created his own Olympics-style events in Apex using Arma 3's Zeus mode. It's an essential add-on. Release date: Developer: Bungie Link: Steam. Bungie proved its talent for weapon and encounter design in the Halo series, but Destiny 2 fits those guns into a dazzling new sci-fi setting with RPG elements and a strong reliance on fighting for fresh loot.
The community has struggled to get on board with Destiny 2's new seasonal structure, but if you're a new player there are hundreds of hours of great missions, much of which you can access for free. Competitive PvP is fairly decent, but Destiny 2's very best missions ask six players to come together in meticulously designed raids—part puzzles, part shooting challenges.
As you earn power levels, you earn a huge collection of beautiful sci-fi guns, many with pages of backstory attached. Destiny 2 still needs to prove itself as a long term prospect as a living game for really devoted hobbyists but, moment to moment, it's a beautifully designed FPS that still feels amazing a thousand hours in.
We've should know; several PC Gamer staffers have spent more time than that shooting aliens across the solar system. SWAT 4 is finally available digitally, too, after a wait of years. You can pick it up for a reasonable price from GOG. To celebrate its re-release, Andy took another look at it in With the ideas that drove its predecessor validated by strong sales, Gearbox had the resources to pour production value into the second coming of its silly, more-is-more approach to a grindy FPS.
Bandits scream, limp, kamikaze, and sputter last words. The Goliath subverts your years of training, counter-intuitively going into Hulk mode when you headshot it. Mutated pests swoop, leap, burrow, and shield their vulnerable spots. Polished, playful, and our favorite antidote to military shooters that take themselves too seriously. Borderlands 3 may be newer and shinier, but we preferred the romp across Pandora in Borderlands 2, and it has the advantages of being cheaper and playable on any modern PC.
The years-long effort of a group of modders, Sven is player cooperative Half-Life played on dozens of crazy, homemade maps. Download an assortment of weird maps, hop in Discord with five or six of your buddies, and lose yourself in hours of retro-weirdness, laughter, and awkward platforming. An outstanding co-op FPS for blasting waves of bots, Insurgency's mission structure produces a ton of tension.
Everyone on your team has a single life, but dead teammates respawn if an objective gets completed. This setup creates some brutal indoor defenses where two or three remaining players cover doorways as seconds tick down, trying to pick the right moment to reload without getting caught with an empty rifle. A points-based gun customization system allows for genuinely different playstyles, and Insurgency's spasmodic bot AI makes enemy soldiers easy in some moments, but unpredictably deadly at others.
Twelve years later, L4D2 remains an overflowing fountain of free content. Forget the stock characters although, how could you?
The original Doom was a vital multiplayer game, but the campaign is what gets the focus today. So while many of the games on this list have some sort of multiplayer component, these are the games we specifically recommend for the competitive type that cares about the best mouse DPI. Titanfall 2 never really took off in the way it deserved to, so what a pleasant surprise for Respawn to release this battle royale game out of nowhere , and suddenly find a massive, willing audience.
Siege is a five-on-five, attack-and-defend, competitive FPS with a short clock, relatively small maps, and a high-fidelity destruction system that rewards using your eyes and ears to determine where an enemy is. Each team is built from a growing roster of operators, each of which brings a different gadget, but despite these equipment gimmicks the focus is still squarely on tactical execution.
Although you may experience a hacker or two in ranked play, Ubisoft has generally done a terrific job of supporting the game so far, rolling out significant updates that have added new operators, maps, and addressed feedback from the community. Release date: Developer: Activision Link: Official site.
Its first map, Verdansk, is a murderous wonderland of factories and skyscrapers flanked by steep mountains. A smaller emphasis on looting shifts the focus to twitch shooting skill, which is a refreshing change of pace for the genre. We also love the Gulag, a 1v1 fight club that gives every player a chance to earn a second life. As a standalone game, Activision is committed to keeping Warzone fresh with content for months to come.
Updated shaders, animations, and player models provided a face-lift to Counter-Strike: Source, and the new guns especially the magazine-fed MAG-7 shotgun have grown on us.
At some point, Demolition mode became our favorite way to play GO—its five-on-five, best-ofrounds format inside compact maps turns it into a concentrated, casually-competitive form of CS. Hardcore players of earlier versions will obviously stick to what they love, but it makes the most sense for new CS players to jump into CS:GO. Players land on an 8x8km island and scavenge for guns, tools and other items in a large-scale battle royale, as the safe zone of the environment shrinks across the course of the game.
Even in defeat, PUBG produces gritty stories of gunfights gone wrong or tall tales of vehicular stunts , mixing silliness with seriousness.
PUBG has added first-person-only servers in a recent update, and it's changed the game for the better. What was already a tense experience of hiding, spotting and ambushing is made more nerve-racking without the option to look around corners or get a better perspective of your surroundings with a third-person camera.
Release date: Developer: Blizzard Link: Battle. While similar to Team Fortress 2, Overwatch is far more generous. Some characters have a high skill ceiling, but Overwatch works hard to make you feel good whatever your skill is. Several characters can heal on their own, and one just effuses health to everyone around him.
Others can make themselves invulnerable, or fly out of danger. It doesn't have quite the same energy as it did a few years ago, when each new character reveal was a massive event, but Overwatch remains fun, accessible, and full of life. It launched with six maps, four game types, and 26 weapons divvied up between nine classes.
0コメント